Unreal Engine for Rendering
I used Unreal Engine to render both my student shorts to allow for more creative flexibility and to help with time and hardware constraints. See here for more details.
Unreal Engine & Hybrid Animation
The above is a composed still using the post-processing materials I created for stylised rendering, along with hand-drawn 2D environment assets. All rendered and composited in Unreal Engine.
The Research & Development project posed the question of whether it was possible to translate the 2D visual language of Norman Thelwell into the 3D visual language of Unreal Engine. 
Through iterative problem solving I explored the relationship between 2D and 3D visual languages through Hybrid Animation. Experimenting with UE as a tool to incorporate the intimacy and expressionism of Thelwell.  Familiarising myself with the capabilities of UE and how to approach problem solving where there isn't a clear solution.
Thelwell: Riding Academy
Thelwell: Riding Academy
Thelwell: Riding Academy
Thelwell: Riding Academy
Thelwell: Riding Academy
Thelwell: Riding Academy
Thelwell: Riding Academy
Thelwell: Riding Academy
BREAKDOWNS
Hand-drawn Texture 1
Hand-drawn Texture 1
Hand-drawn Texture 2
Hand-drawn Texture 2
Hand-drawn Texture 3
Hand-drawn Texture 3
Paper2D sprites
Paper2D sprites
Custom Stencil Buffer
Custom Stencil Buffer
Crosshatching Post-process Material - Shadow Mask
Crosshatching Post-process Material - Shadow Mask
Crosshatching Post-process Material - Warping Linework Textures
Crosshatching Post-process Material - Warping Linework Textures
Line Variation Post-process Material
Line Variation Post-process Material
Cell Shader Post-process Material
Cell Shader Post-process Material

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